Blenderflow
← All docs
Navigation

Unreal-Style Flying & Navigation

Hold right mouse to look and fly with familiar game-style controls.

Default shortcut:Hold RMB

Highlights

  • Hold RMB for smooth mouse-look and release to stop
  • WASD movement with Q / E vertical controls
  • Mouse wheel speed adjustment while flying
  • Quick RMB clicks preserve Blender's context menus
  • Supports locked camera-view navigation

Blenderflow adds familiar game-style flying directly to the 3D viewport while preserving Blender's normal right-click menus.

Start flying

Move your cursor over the 3D viewport and hold the right mouse button. After a short hold, moving the mouse controls your view direction and the movement keys become active.

Release the right mouse button when you are finished. Blenderflow restores the normal orbit and zoom distance so regular viewport navigation continues to feel natural.

Orthographic views

Unreal-style navigation also adapts to orthographic projection without switching the viewport to perspective or collapsing its visible scale:

  • W / S smoothly zoom in and out.
  • A / D pan horizontally relative to the view.
  • Q / E pan vertically relative to the view.
  • Mouse movement rotates the orthographic view while right mouse remains held.

Controls

ActionControl
Look aroundHold RMB and move the mouse
Move forward / backwardW / S
Strafe left / rightA / D
Move up / downQ / E
Increase / decrease speedMouse wheel up / down
Finish flyingRelease RMB
CancelEsc

Tip: scroll while flying to quickly cover a large scene, then reduce the speed again for precise placement.

Right-click menus still work

A quick right-click opens Blender's normal context menu for the current mode. Flying starts only after holding RMB for roughly 0.18 seconds, so clicking and flying can share the same button without an extra shortcut.

Modifier-assisted right-clicks are passed through to Blender unchanged.

Navigate a camera

When you are looking through the active camera with Lock Camera to View enabled, the same controls move and rotate the camera itself. Outside locked camera view, they move only the viewport.

Default movement feel

Blenderflow uses smooth buffered mouse-look and a moderate starting speed. Each flying session starts at the default speed, and mouse-wheel adjustments affect the current session only.