Blenderflow

Product updates

What's new in Blenderflow

The features, improvements, and fixes that make a difference to your Blender workflow—without the internal maintenance noise.

Next update

Latest

Smarter navigation defaults and automatic GPU-first rendering setup.

New

  • Blenderflow now configures useful defaults when enabled: zoom follows the mouse pointer and viewport navigation uses the depth beneath the cursor.
  • Automatic GPU setup selects the best available Cycles backend: OptiX, CUDA, HIP, oneAPI, or Metal.

Improved

  • Cycles uses GPU Compute by default when supported, with compatible render devices enabled automatically.
  • Final and viewport denoising, compositing, and compositor denoising use GPU acceleration when available.
  • Eevee ray tracing is enabled on Blender versions that expose it.
  • Render defaults are reapplied when a .blend file opens, while unsupported hardware and version-specific options are skipped safely.

4.8.19

A clearer and more reliable Brush Boolean workflow.

Fixed

  • Brush Boolean now uses Blender's reliable Exact solver instead of the removed legacy solver.
  • Cut and Intersect cutters remain visible as wireframes; Union cutters use bounds display. Cutters stay selectable but are hidden from final renders.
  • Renamed the Difference action to the clearer Cut label.

4.8.18

Smoother Unreal-style navigation and a cleaner modifier workflow.

Fixed

  • Unreal-style fly navigation restores a useful orbit and zoom distance when navigation ends, preventing awkward depth behaviour afterward.

Improved

  • Modifier properties now appear as cleaner individual cards.
  • Internal Blender metadata and operator-only fields no longer appear as editable modifier properties.

4.8.17

Better modifier compatibility with newer Blender releases.

Improved

  • Added support for modifier properties that newer Blender versions place inside nested groups.
  • Flattened modifier-specific settings into the main card and removed duplicate array keyframe controls.

4.8.16

Faster control of larger modifier stacks.

New

  • Added an always-available Add Modifier menu to the custom modifier panel.
  • Added one-click controls to expand or collapse the entire modifier stack.

Improved

  • Added modifier counts and clearer grouping for Geometry Nodes and standard modifier settings.

4.8.15

The complete extension adopted the Blenderflow identity.

Improved

  • Renamed the extension and all visible tool labels consistently to Blenderflow, making installed tools and menus easier to identify.

4.8.8

Faster mesh creation and safer distraction-free UI controls.

New

  • Added Single Vert to Blender's Add Mesh menu for fast low-poly modelling.

Fixed

  • UI Toggle now affects only the active Blender window and leaves Preferences windows untouched.
  • UI visibility remains consistent when an editor changes type.

4.8.0

The first public Blenderflow release for Blender 4.2 and later.

New

  • Introduced Magic Menu, smart pie menus, Brush Boolean, Add Mesh, Grease Pencil, material, visibility, snapping, UI toggle, and Unreal-style navigation workflows.

Improved

  • Reworked the material tools and restored the Boolean and Hide workflows after the original project refactor.